#include<stdio.h>
#include<stdlib.h> #include<GL/glut.h> #include<math.h> #define pi 3.142857 int i=0; void init(void) { glClearColor(0.0, 0.0, 0.0, 1.0); glColor3f(0.0, 1.0, 0.0); glPointSize(1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,900, 800, 0,1,-1); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); //glRecti(50,150,200,50); //glColor3ub(255,255,102); //glLineWidth(5.0); glBegin(GL_LINES); glColor3ub(255,0,255); glVertex2i(350,200); glVertex2i(750,200); glVertex2i(800,250); glVertex2i(750,200); glVertex2i(800,250); glVertex2i(800,650); glVertex2i(800,650); glVertex2i(750,700); glVertex2i(350,700); glVertex2i(750,700); glVertex2i(350,700); glVertex2i(300,650); glVertex2i(300,650); glVertex2i(700,650); glVertex2i(750,700); glVertex2i(750,300); glVertex2i(750,300); glVertex2i(400,300); glVertex2i(800,250); glVertex2i(400,250); glVertex2i(400,250); glVertex2i(400,300); glVertex2i(400,300); glVertex2i(750,300); glVertex2i(700,650); glVertex2i(700,300); glVertex2i(300,650); glVertex2i(300,250); glVertex2i(300,250); glVertex2i(350,200); glVertex2i(350,200); glVertex2i(350,600); glVertex2i(400,600); glVertex2i(400,250); glVertex2i(350,600); glVertex2i(700,600); glColor3ub(230,44,63); for(i=701;i<=749;i+=2) { glVertex2i(i,300); glVertex2i(i,700); } glColor3ub(247,218,0); for(i=300;i<=700;i+=2) { glVertex2i(i,601); glVertex2i(i,649); } glColor3ub(8,247,0); for(i=351;i<=399;i+=2) { glVertex2i(i,600); glVertex2i(i,200); } glColor3ub(0,214,247); for(i=251;i<=299;i+=2) { glVertex2i(400,i); glVertex2i(800,i); } glEnd(); glBegin(GL_TRIANGLES); glColor3ub(247,28,0); glVertex2i(700,300); glVertex2i(700,600); glVertex2i(550,450); glColor3ub(20,247,0); glVertex2i(400,300); glVertex2i(400,600); glVertex2i(550,450); glColor3ub(0,247,238); glVertex2i(550,450); glVertex2i(400,300); glVertex2i(700,300); glEnd(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(900,800); glutInitWindowPosition(0,0); glutCreateWindow("Circle Drawing"); init(); glutDisplayFunc(display); glutMainLoop(); }